Back to Stirling we go
It's been a while since I was last over in Stirling, and Common Ground Games, but I'd been chatting with Steve, the manager, for a few months about getting some sort of event run for them. Flames of War had been taking off and proven to be extremely popular since I first wandered over last year with fellow Ranger Jason Brown. The Open Fire Demo Day had been a small success, with a few people dropping in and out of the games; Not as many as we'd hoped, but the interest was there.
The familiar and expansive gaming room of Common Ground Games |
Jason was absent this time around, so I enlisted the help of fellow Flames of War player Gordon. Gordon has been playing just over a year now, participating in both the Tank and Infantry Aces campaigns that I've run at my home club, and has by far been the most enthusiastic about it.
Flames of Tanks, a whole new world
Well, probably not a whole new world, but the rule set we were running on the day was the well received 'Flames of Tanks' mini-game. This rules set allows players to emulate the famous and popular 'World of Tanks' game for PC and Xbox. I myself am a veteran of the game, clocking up many hours toddling about in some sort of armoured behemoth, or scooting around the map in a nippy little scout tank.
A great game,and great inspiration |
A selection of low to mid-tier tanks head out, with recognisable tanks |
World of Tanks is a free to play game available on Wargaming.net. I advise picking it up if you find yourself itching for a bit of tank on tank.
How does this link into Flames of War?
It's very simple; the rules set we're using allows players to experience (in a way) World of Tanks, using the Flames of War rules and models. Players take it in turns to move and shoot with their one and only tank, gaining experience with each kill and objective captured. The game is quick to pick up, can be played in a very short amount of time, allowing many 'rounds' to be played, and best of all, newer players can easily borrow a model tank to use to get into the game and maybe inspiring them to buy one of their own to use at some point in the future.
The table is set up like any other Flames of War battlefield |
The table was set up with numerous points of interest; The Bastogne Church providing the centrepiece of the table along with a few fields, buildings and the usual roads. With the table set up and the tanks ready to go, all we needed were the players. So, we sat back and waited.
What happened?
Through no fault of Steve, his advertising through word of mouth, facebook event post and general prodding of regular players, we got our lowest turnout for any event ever... one lone soul. To give our player, Kyle, his due he was fantastic, he got into it, the competition he gave Gordon (Who volunteered to be his opponent) led to the games being memorable, competitive and most importantly, fun.
The Tiger objective is hotly fought over between a Hornisse and a Sherman |
Round One: Capture the Flag
Kyle: Nimrod AA (light), Hornisse (Medium), King Tiger (Heavy)
Gordon: Stuart M5A1 (Light), Sherman M4A1 (Medium), Challenger (Heavy)
Now, before some of you start narking on about these tanks not being of the designated type, allow me just to remind you that this is a fun game, and if they wanted to use the Stuart as a heavy, I'd have rolled my eyes, but allowed them to do so. It's all for laughs any way.
An M10C protects the Sherman objective |
The game rumbled on, with exchanges bailing out tanks and objectives ticking over. Each time a tank was knocked out, a little marker was left where it was destroyed, and the tank itself replaced with another, meaning no tank was put on twice.
A 'lend-lease' (from Steve) Sherman closes in on the Cromwell objective, but to no avail |
Round Two: Team Deathmatch
Next round was more like a normal game of World of Tanks, albeit on a smaller scale. Each player was given command of six tanks, two of each category and the spawn points moved to the short table edges. Sudden Death was implemented from the start, so it was a straight forward 'Scrapyard' mission.
Upgrades earned in the last round were carried over, this led to a humorous occurrence, Kyle's Nimrod AA, the tank representing his light choice had managed to get the 'Searchlight' Upgrade, meaning it ignored concealment. The nippy little tank had become his sniper and performed admirably, sniping off a few tanks itself. Alas, the light tank's upgrade slots are limited, and soon it was carrying more spare equipment than it had use for.
Once again Kyle came out on top, bringing pride to the Axis as only his tanks remained on the table at the end of the round.
Upgrades earned in the last round were carried over, this led to a humorous occurrence, Kyle's Nimrod AA, the tank representing his light choice had managed to get the 'Searchlight' Upgrade, meaning it ignored concealment. The nippy little tank had become his sniper and performed admirably, sniping off a few tanks itself. Alas, the light tank's upgrade slots are limited, and soon it was carrying more spare equipment than it had use for.
Once again Kyle came out on top, bringing pride to the Axis as only his tanks remained on the table at the end of the round.
Round Three: Clash of the Titans
Gordon elected for the 'All or Nothing' approach, his Challenger being given all the armour upgrades, his Churchill (Which he was using as a medium, much to my ire) being given a balance of armour, AT and range. Finally, his M10C was given all of the AT upgrades her could, making it a sniper.
Kyle on the other hand went more balanced, mixing skills, AT, Armour and Range amongst his three tanks (Kingtiger, Panther and Nimrod).
Gordon's Challenger sets its sights on the Panther, but does less than nothing |
The Konigstiger cares not for the burning Churchill |
The End
That was the day that was, despite the low turnout, both players thoroughly enjoyed themselves, and I have a game to take to the shows this year. A quick, easy and fun little game.
I would highly recommend Flames of Tanks to break up your gaming a little bit. It's something different, while still retaining the core experiences of Flames of War.
I would highly recommend Flames of Tanks to break up your gaming a little bit. It's something different, while still retaining the core experiences of Flames of War.
Stay tuned as the convention season gets under way and I give the new Mechanised Aces rules a go at the club.
further thoughts.
ReplyDeleteIf I get my hands on the laser cutter I could get some basic counters made up for the initiative flip counters, and maybe even 'gold' ammo that is a one-shot affair.